AI Insights · Timothy · December 2024
Top Boxing Games on Android in Central America, Q4 2024
Explore the performance of top boxing games on Android in Central America during Q4 2024, featuring trends in downloads, revenue, and active users.
In the fourth quarter of 2024, the top boxing games on the Android platform in Central America showcased varying performances in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the gaming landscape for this popular category.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw fluctuating weekly downloads, peaking at around 51K at the end of September and stabilizing at approximately 37K towards the end of December. Revenue for the game peaked at $66 in late November, with active users hovering between 72K and 108K throughout the quarter.
Real Boxing 2 by Vivid Games S.A. experienced a steady increase in weekly revenue, reaching a high of $355 in the week before Christmas. Downloads fluctuated, closing the quarter with nearly 28K. Active users rose from 35K at the quarter's start to 38K by the end of December.
Arm Wrestling Master by GOODROID, Inc., although generating no revenue, maintained a consistent download rate, peaking at 17K in mid-October. Active users showed stability, averaging around 65K.
Punchy Race: Run & Fight Game also from CASUAL AZUR GAMES, saw its downloads peak at over 20K in mid-November. Revenue was minimal, with a few dollars reported sporadically. Active users peaked at 58K in November, indicating strong player engagement.
Lastly, EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS experienced a peak in downloads of 18K in mid-November. Revenue reached its highest at $142 in early December, with active users peaking at 22K in late November before declining towards the year's end.
For more detailed insights into the performance of these games and others, visit Sensor Tower's comprehensive analytics platform.